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Changelog:
Version 1: Update 2
- Balance changes - hostile cells are a bit more hardy, don't get overrun by peaceful cells
- AI can now juggle population between cells, this means AI attacks are a bit smarter now
- Hotfix: Balance all player cell population button added
- Hotfix: Moved instructions and changelog to their own pages
- Hotfix: Fixed a typo in changelog
Version 1: Update 1
- Changed colouring of costs to make it clear - red = can't afford, green = can afford
- Added factions and aggressiveness levels
- High aggression = more attacks, low aggression = less
- Higher aggression will try to limit your population more often
- Changed changelog layout
- UI changes - enemy cells have thin borders, player cells have thick borders
- Added defenses
Version 1: Update 0
- Balance changes to cell upgrade costs
- Cells will actively attack cells with a high population to keep your population down
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